Rounds
Automatic Round Length: Sets the amount of time each automatic round will last, defaulted to 7 days.
- If
Automatic Round Lengthis changed during a round, the change will not take effect until the next round.
Elimination Approval: When on, eliminations will not be processed until an admin approves them manually. When off, eliminations will be approved automatically after being submitted.
- On the game home screen, scroll down to
Latest Activityto view pending eliminations.
Approval Buffer: After the end of the automatic round, admins will have this long to approve eliminations before the next round starts.
Approval Bufferis only available whenElimination Approvalis on.Approval Bufferis only available inBattle Royalegames.- Any eliminations not approved before the start of the next round will be AUTOMATICALLY DENIED.
- Example: Your round starts at 12PM Sunday, has a length of 7 days, and an
Approval Bufferof 6 hours. The round will end at 12PM the following Sunday, and admins will have until 6PM that day to approve/deny eliminations. The next round will start at 6PM that day and end the following Sunday at 12PM.
Auto Elimination: When on, players/teams need one or more eliminations during the round, or they will be eliminated at the end of the round. This elimination can be their target, a bounty, or a player during the purge.
Auto Eliminationis only available inBattle Royalegames.- An elimination only grants a player safety from
Auto Eliminationfor the round the elimination was in. Example: A player gets an elimination in round 1. This elimination will grant that person safety from `Auto Eliminationa at the end of round 1, but not at the end of round 2. - If ANY member of a team eliminates a player, the entire team is safe from
Auto Eliminationfor that round. Auto Eliminationwill not eliminate players marked as safe when the round ends.- A player will be safe from
Auto Eliminationif the player they are targeting is marked as safe when the round ends. - In a team game, a team will be safe from
Auto Eliminationif ALL PLAYERS on the team they are targeting are marked safe when the round ends. If only some players on the team they are targeting are marked safe, they will NOT be safe fromAuto Elimination. - When
Auto EliminationandInherit Targetsare on, players/teams still only need 1 elimination during the round to be safe fromAuto Eliminationfor that round. - If the player/entire team you are targeting leaves the game, you will be safe from
Auto Eliminationfor that round.
Inherit Targets: When on, and you eliminate the player/entire team you are targeting, you will receive the player/entire team they were targeting as your new target. When off, players will not receive a new target after eliminating a player/team during the round. New targets will be assigned at the start of the next round.
- When
Inherit Targetsis turned on mid round, eliminations from that point on will result in players inheriting targets. Eliminations during that round prior toInherit Targetsbeing turned on will not result in players inheriting targets. New targets can be assigned manually if necessary. - If
Inherit Targetsis enabled and a player is eliminated by someone other than their tracker (purge, bounty, etc.), the player who was originally targeting them inherits the eliminated player’s target.
Open Eliminations: When on, players can submit eliminations for anyone in the game, not just their targets. When off, players can only submit eliminations for their targets or active bounties.
Full Team Elimination: When on, team’s with at least 1 player left at the end of the round will have all team members automatically revived at the start of the next round. When off, no players will be automatically revived through this feature.
Full Team Eliminationis only available inBattle Royalegames.