Settings
Powerups

Powerups

Bounty: Powerup that allows you to place a Bounty on another player in the game.

  • Default length for Bounty Powerups is 24 hours.
  • Bounties can only be placed by admins UNLESS a player has a Bounty Powerup in their inventory.
  • After a player uses a Bounty Powerup, there is a 5 minute delay before it takes effect.
  • When a Bounty Powerup is placed, the player who will become a Bounty is notified immediately. After the 5 minute delay, the rest of the players are notified.
  • Once a Bounty Powerup is active, it will remain active until either the player is eliminated or the Bounty Powerup duration is up.
  • By default, a Bounty Powerup costs 400 points in Battle Royale and 200 points in Blitz to purchase from the Shop.

Clear Bounty: Powerup that allows you to remove a Bounty that has been placed on any player in the game.

  • By default, a Clear Bounty costs 400 points in Battle Royale and 200 points in Blitz to purchase from the Shop.

Purge: Powerup that allows players to activate a Purge in the game. Default length is 6 hours.

  • Purges can only be activated by admins UNLESS a player has a Purge Powerup in their inventory.
  • After a player uses the Purge Powerup, there is a 5 minute delay before it takes effect.
  • Once a Purge Powerup is initiated, the Purge will last until it expires.
  • If a Purge Powerup is activated with less than the set Purge Powerup length left in the round, the Purge Powerup will only last to the end of the round.
  • By default, a Purge Powerup can be purchased from the Shop for 1000 points in Battle Royale and 600 points in Blitz, or it can be picked up by players if an admin drops a Purge Powerup on the map.

Revive Pack: Powerup that brings an eliminated player back into the game.

  • After a Revive Pack is used, there is a 1 hour delay before it takes effect.
  • Revive Packs can only be used by eliminated players.
  • If Auto Elimination is on, revived players still need at least 1 elimination during the round to be safe from Auto Elimination for that round.
  • When a player is revived in the same round they were eliminated in, they will be given the same target they had before being eliminated.
  • If a player is revived outside the round they were eliminated in, they will not automatically be assigned a target unless it is a team game and their team is still in the game.
  • When a player’s target is revived, they will again be assigned that player as their target.
  • An eliminated player with enough points can purchase a Revive Pack to re-enter the game.
  • When a player is revived, they will have the same amount of points and powerups as when they were eliminated.
  • When a player’s target is revived, the points gained for eliminating that player will remain.
  • By default, a Revive Pack costs 500 points in Battle Royale and 250 points in Blitz to purchase from the Shop.

Immunity Shield: Powerup that protects you from being eliminated.

  • Once an Immunity Shield is used, it will protect that player from being eliminated until it expires. Default length is 12 hours.
  • Immunity Shields do not provide protection against Auto Elimination.
  • Players with an active Immunity Shield during a Purge cannot be eliminated until the Immunity Shield expires.
  • In team games, Immunity Shields provide protection for individual players, not the entire team unless all members of the team have an Immunity Shield.
  • By default, an Immunity Shield costs 200 points in Battle Royale and 100 points in Blitz to purchase from the Shop.

Trace: Powerup that allows you to be notified via push notification when the player(s) who have you as a target view your location.

  • Once a Trace is used, it will be active until it expires. Default length is 12 hours.
  • By default, a Trace costs 100 points in Battle Royale and 50 points in Blitz to purchase from the Shop.

Vanish: Powerup that allows you to temporarily hide your location from all players in the game.

  • Once a Vanish is used, it will be active until it expires. Default length is 12 hours.
  • By default, a Vanish costs 100 points in Battle Royale and 50 points in Blitz to purchase from the Shop.

General Info:

  • Powerups help you during the game which can be placed on the map by game admins or purchased in the Shop by players.
  • Powerups are non-transferable.
  • Powerups can only be placed on the map by game admins.
  • There are multiple types of powerups: Bounty, Clear Bounty, Purge, Revive Pack, Immunity Shield, Trace, and Vanish.
  • To pick up a powerup dropped on the map, players must be within 100 feet of the powerup on the map, then press Claim.
  • When placing an powerup on the map, admins can decide whether it will be visible to other players, how many of this powerup will be available, whether or not this powerup will expire after a certain period of time, and admins can add a hint to the location of this powerup if desired.
  • Powerups placed on the map by game admins do not cost points to claim. Powerups only cost points when purchased from the Shop.
  • If a player has a powerup active, they can see how much time is remaining by pressing their profile photo on the game home screen.
  • Admins are not notified when players purchase or use powerups.
  • Players earn points by eliminating their targets (+100 pts) and eliminating bounties (+150 pts).
  • If a player eliminates a bounty who also happens to be that player's target, that player will receive +150 pts.
  • Players points cannot be manually altered.
  • Team points are the sum of all players points on a team.
  • Admins can alter the following settings for each powerup: enabled/disabled, how long the powerup lasts (if applicable), able/not able to be claimed using points, cost of powerup (in points).